The year is 1984. For more than a week, four Mob members are stuck in the retreat, in the middle of nowhere, after a disastrous bank job, waiting for the arrival of the escape ride, which is long overdue. With no connection to the outside world, they have no idea of the uncontainable Zombie outbreak that followed shortly after the robbery. Things are getting tense between the four but the outbreak reached them soon enough and after the encounter with the Undead, the four realize that they may not make it to their destination at all.
They quickly forget the conflict and understand that survival might become their lifestyle, from now on...
As a player you can choose a Hero you want to control from the Roster and as a Hero you control your Goons(minions). You are able to switch between multiple heroes in-game and follow the main story line with an ability to attend numerous side quests/missions and unlock additional goodies.
Being a Hero of your community, means ensuring their survival and stating it as your main goal. You will have to manage your human and supply resources all the way through out the game.
Story is being unveiled through character dialogues, corresponding quests/missions which are saturated with lots of 80’s inspired Cameos of Famous pop cultural events, backed by classic songs and Synth-wave tracks from the same era.
Being a small privately held game studio comes with it's own price. The Best thing about it is the freedom to come up with any game idea and go for it, on the other hand it's virtually impossible to create a massive, diverse Sandbox Map, even a full scale prototype map would be a nightmare to design and test. You would need an army of speedy 3D artists, testers etc. to do it.
Unity 3D (which is our engine of choice for NEILA) provides decent amount tools for level design, but it doesn't quite live up to our needs. We're truly amazed by some of the third party add-ons and upcoming features(yes we've heard the news), but there still are some caveats such as Third party support, Performance, Documentation, Unity dependence, Licensing & altering the code etc.
Dragonfly Editor® is in the process of continuous development, for now it provides basic set of fast and intuitive tools for authoring a game level design prototypes. It's a standalone software, that runs on all major Operating Systems, including Linux. To put it simple Dragonfly® is a 3D editor, that does not require any sorts of expertise in 3D Modeling. It's a tool for Creatives with a passion and/or need of Game Level Design and prototyping.
Screenshot: Camera Position Bookmarks.
The editor is built around our unified file format, which can be imported into virtually anything from Popular Game Engines, to Industry Standard 3D authoring software. We're already using a proprietary Unity importer to load scenes made with Dragonfly.
Make sure to check out our Development Blog to learn more about the project and follow development updates.
We are a small indie team, based in Tbilisi, Georgia. This list will be updated as we keep adding new team members to handle specific tasks.